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CIZZLE (Collaborative Science Learning Environment)

Submitted on April 11, 2013

What problem are you intending to solve?

Sparking interest in STEM learning through engaging real-time simulations and rich media content.

What is the technological approach, or development roadmap?

Use available and open source web technologies (three.js, webGL, popcorn.js, node.js) to build graphics rich, realtime shareable experiences combining video and 3D

Roadmap:

1- Stand alone framework combining video and 3D with timecode based event triggers (existing pilot)
2- Implement remote control of experience by any connected user 
3- Add collaboration tools such as adding UG 3D models, video, textures, images and links

Currently running as proof of concept, phase 2 will be UX in collaboration with an educator to develop standards based curriculum running on CIZZLE

How will end users interact with it, and how will they benefit?

End users will interact through web browsers accessing URL's User will be able to engage in stand-alone experiences, browse and contribute, or join shared sessions Benefits include: Active engagement with simulation environments rather than consuming linear video Participation in guided learning experiences Real time and asynchronous conversation with peers or teachers while in the shared 3D environment

How will your app leverage the 1Gbps, sliceable and deeply programmable network?

Immersive environments, to be truly immersive, need to be seamless. HighSpeed networks provide the necessary headroom to reduce latency. Furthermore scientific datasets can be very large and complex and analysis benefits greatly from worldwide review. Providing tools and allowing users to collaborate in real-time on datasets will reduce time to results significantly. Rich media environments require bandwidth by definition - networked rich media can become collaborative allowing users to contribute lareg amounts of data without interrupting the experience.

Further application information

Additional supporting information, materials and resources

Take a look at the existing code - project repository

Will your work be beta-ready by the end of the Development Challenge?

Phase 1 has been in development for 3 months - We will most likely be able to have a beta of phase 2 within the challenge timeframe

How much effort do you expect this work to take?

For v2 of the CIZZLE prototype we expect about 4 man months

Do you need help?

Browser experts, GigaBit backend engineers and science educators for occasional consulting are always welcome

If you can help let them know in the comments below.

Ole Lütjens

and team members

The CIZZLE team is composed of collaborators from MX, a San Francisco based technology and design firm specializing in next generation educational and entertainment experiences, a group of graduate students from Waterloo University, ON and Amherst, MA, Hollywood filmmakers and science educators. We have deep 3D creation and programming skills, web backend and JS experience paired with experienced science educators. We are supported by NASA/JPL, KQED and the SEE Core team consists of 1 Producer, 1 Lead UX designer, 1 lead Science educator, 1 Doc lead and 4 frontend and backend Developers

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